12
Grimmauld Place
On a quiet lane leading away from the London street would be Grimmauld Place, a short road
lined on one side with a row of derelict houses. The houses would be
numbered in sequential order but would have skipped a number, 12.
On the road in front of houses No. 11 and No. 13, would be parked four motorcycles, one of which would have an attached sidecar. The bikes would form a barrier around the area between the two houses. Sitting on or leaning against the bikes would be four youths in leather jackets or vests with the word “Marauders” embossed on the back.
If found loitering or gawking at them, one of the youths would ask, “Up to no good, eh?” and then direct the visitors back to the London street. However, if a letter with the following words, “The Headquarters of the Order of the Phoenix may be found at number twelve, Grimmauld Place, London,” is produced, the youths would allow its bearers into the barricaded area.
One of three different locations providing lodgings within the premises of the theme park, 12 Grimmauld Place is a rather unsual bed and breakfast. Upon making a reservation, a letter of welcome into the Order of the Phoenix, as well as the secret location of its headquarters, would arrive in the mail or handed over the counter, together with the admission pass(s).
The facade of houses No. 11 and No. 13 would slide apart to reveal a battered door framed by dirty walls and windows, the whole set of which would spring forward to claim the vacated space in front, leaving an impression of the house popping out of thin air. Walking up the worn stone steps, a biker would approach the door (coated in peeling and cracked black paint) and tap his wand to its only adornment, a silver doorknocker in the form of a twisted serpent. Following a series of loud, metallic clicks and rattling chains, the door would slowly creak open.
Upon crossing the doorway into a long hallway, lit by a large chandelier and gas lamps, the front door would close behind the new entrants as another series of groaning metal indicate the house disappearing from street view again. While the portrait of Walburga Black screams at the intruders, Kreacher the house-elf would lead the guests to their rooms, where members of the extended Black family used to stay.
Besides the bedrooms, the House of Black would be have several common areas, the hallway on the ground floor, the staircase leading from the hall to the first floor, lined with the heads of house-elves mounted on plaques. The drawing room on the first floor, in which would hang a tapestry of the animated Black family tree. Here would also be a fireplace that is a private part access point of the Floo Network, reserved for the exclusive use of guests of the House of Black.
On the road in front of houses No. 11 and No. 13, would be parked four motorcycles, one of which would have an attached sidecar. The bikes would form a barrier around the area between the two houses. Sitting on or leaning against the bikes would be four youths in leather jackets or vests with the word “Marauders” embossed on the back.
If found loitering or gawking at them, one of the youths would ask, “Up to no good, eh?” and then direct the visitors back to the London street. However, if a letter with the following words, “The Headquarters of the Order of the Phoenix may be found at number twelve, Grimmauld Place, London,” is produced, the youths would allow its bearers into the barricaded area.
One of three different locations providing lodgings within the premises of the theme park, 12 Grimmauld Place is a rather unsual bed and breakfast. Upon making a reservation, a letter of welcome into the Order of the Phoenix, as well as the secret location of its headquarters, would arrive in the mail or handed over the counter, together with the admission pass(s).
The facade of houses No. 11 and No. 13 would slide apart to reveal a battered door framed by dirty walls and windows, the whole set of which would spring forward to claim the vacated space in front, leaving an impression of the house popping out of thin air. Walking up the worn stone steps, a biker would approach the door (coated in peeling and cracked black paint) and tap his wand to its only adornment, a silver doorknocker in the form of a twisted serpent. Following a series of loud, metallic clicks and rattling chains, the door would slowly creak open.
Upon crossing the doorway into a long hallway, lit by a large chandelier and gas lamps, the front door would close behind the new entrants as another series of groaning metal indicate the house disappearing from street view again. While the portrait of Walburga Black screams at the intruders, Kreacher the house-elf would lead the guests to their rooms, where members of the extended Black family used to stay.
Besides the bedrooms, the House of Black would be have several common areas, the hallway on the ground floor, the staircase leading from the hall to the first floor, lined with the heads of house-elves mounted on plaques. The drawing room on the first floor, in which would hang a tapestry of the animated Black family tree. Here would also be a fireplace that is a private part access point of the Floo Network, reserved for the exclusive use of guests of the House of Black.