The Burrow
Lopsided and towering several stories high, the Weasley home is an architectural wonder. Those brave enough to enter the crooked and tethering house would be struck by the cluttered cosiness inside. Marvelling at the familiar wonders in the house, such as the clock in the sitting room that shows the status of each Weasley, guests could wander through the many rooms, though they would have to beware the surprises in the twins' room and the family ghoul in the attic.
To the rear of the ground floor is the kitchen, where self-washing dishes and self-stirring cauldrons are hard at work. The large fireplace in here is connected to the Floo Network. The kitchen opens into a large, overgrown garden, where Fred and George are skiving their de-gnoming duties. The twins con guests into helping them de-gnome the garden by holding a contest.
A guests would grab a leather gnome by its heels, swing it several time and throw it into the field beyond the garden. Whoever throws it beyond a certain distance would be rewarded with a magical prototype invented by Fred and George. Anyone beating the previous record would get a very special prize from the twins :)
In the garden is a stone outhouse that has been converted into a broom shed. Right smack in its centre is a tall metal mast, to which several brooms rigged to harnessed seats have been attached. Ginny is in here, hoping to practice her flying with a borrowed broom and is most willing to help others practice as well. After guests are secured in the broom harnesses, the mast would spin, picking up speed until the surrounding brooms are orbitting rapidly round the spinning pole.
A distance behind the garden is an orchard, where Molly Weasley would teach guests how to duel by way of a game of laser tag, wizard-style :) Instead of using guns, the players would use remote sensing devices shaped like wands. Using a similar technology to the Xbox Kinect, sensors would detect the motion and voice commands of the wand wielders. If the motion and command correspond to an authenticated spell/charm/curse, the wand would release infrared beams in the intended direction. If the beam hits an infrared-sensitive target worn by another duelist, it would be recorded as a point for the caster.
Nestled between a couple of nearby hills are four dragons, cared for by Charlie Weasley and his team of dragon keepers. Kept here in secret in preparation for the Triwizard Tournament, dauntless guests can climb on a harnessed seat attached to a broomstick and sit a wild suspended roller coaster ride that winds around and between the raging dragons.
During the ride, there would be opportunities where riders could reach out and grab an egg from the nests of golden eggs protected by the terrifying beasts. If a rider manages to grab and hold on to the egg right through the entire ride, the rider would be able to keep the egg and its contents. Cracking the egg would reveal a robotic miniature of the dragon that the egg was stolen from, one that can hiss and bare its fangs, as well as spread its wings and swish its tail.
Moving further away from the Burrow, guests able to find their way to a quirky stone house, shaped like a chess rook, would be able to sit in on a storytelling session held in the circular living room. Like a bard of old, the eccentric Xenophilius Lovegood would wax lyrical about tall tales and folk fables, complete with magic tricks and outlandish props used to great effect.
To the rear of the ground floor is the kitchen, where self-washing dishes and self-stirring cauldrons are hard at work. The large fireplace in here is connected to the Floo Network. The kitchen opens into a large, overgrown garden, where Fred and George are skiving their de-gnoming duties. The twins con guests into helping them de-gnome the garden by holding a contest.
A guests would grab a leather gnome by its heels, swing it several time and throw it into the field beyond the garden. Whoever throws it beyond a certain distance would be rewarded with a magical prototype invented by Fred and George. Anyone beating the previous record would get a very special prize from the twins :)
In the garden is a stone outhouse that has been converted into a broom shed. Right smack in its centre is a tall metal mast, to which several brooms rigged to harnessed seats have been attached. Ginny is in here, hoping to practice her flying with a borrowed broom and is most willing to help others practice as well. After guests are secured in the broom harnesses, the mast would spin, picking up speed until the surrounding brooms are orbitting rapidly round the spinning pole.
A distance behind the garden is an orchard, where Molly Weasley would teach guests how to duel by way of a game of laser tag, wizard-style :) Instead of using guns, the players would use remote sensing devices shaped like wands. Using a similar technology to the Xbox Kinect, sensors would detect the motion and voice commands of the wand wielders. If the motion and command correspond to an authenticated spell/charm/curse, the wand would release infrared beams in the intended direction. If the beam hits an infrared-sensitive target worn by another duelist, it would be recorded as a point for the caster.
Nestled between a couple of nearby hills are four dragons, cared for by Charlie Weasley and his team of dragon keepers. Kept here in secret in preparation for the Triwizard Tournament, dauntless guests can climb on a harnessed seat attached to a broomstick and sit a wild suspended roller coaster ride that winds around and between the raging dragons.
During the ride, there would be opportunities where riders could reach out and grab an egg from the nests of golden eggs protected by the terrifying beasts. If a rider manages to grab and hold on to the egg right through the entire ride, the rider would be able to keep the egg and its contents. Cracking the egg would reveal a robotic miniature of the dragon that the egg was stolen from, one that can hiss and bare its fangs, as well as spread its wings and swish its tail.
Moving further away from the Burrow, guests able to find their way to a quirky stone house, shaped like a chess rook, would be able to sit in on a storytelling session held in the circular living room. Like a bard of old, the eccentric Xenophilius Lovegood would wax lyrical about tall tales and folk fables, complete with magic tricks and outlandish props used to great effect.